SURVIVE THE WASTELAND. OUTSMART THE CORPORATIONS.
A post-apocalyptic deck-building roguelike where survival hinges on scavenging, combat, and managing your crew's mutations and sanity.
CORE MECHANICS
DECK-BUILDING
- Start with class-specific cards
- Acquire new cards via scavenging, trading, or defeating enemies
- Remove/add cards at trailer park safe zones
TURN-BASED COMBAT
- Battles against raiders, mutated creatures, and Corporate enforcers
- Use action points for attacks, defense, or abilities
- Environmental hazards like toxic pools
RESOURCE MANAGEMENT
- Track Food, Fuel, Scrap, and Chems
- Chems act as currency and moonshine-crafting ingredients
- Starvation or radiation sickness adds permanent debuff cards
PARTY PERMADEATH
- Lose a party member? Their cards are removed
- Replace them by recruiting survivors at random events
JOURNEY STRUCTURE
- Node-based map with routes of varying risk/reward
- Random Oregon Trail-inspired events
THEMATIC ENDGAME
- Multiple endings with different outcomes
- Final boss: The CEO's Bio-Mecha
CHOOSE YOUR CLASS
TWEAKER
Starting Cards:
Stimulant Rush
Pipe Bomb
Meth Sprint
Bonus:
Craft chems from toxic waste
SCOUT
Starting Cards:
Snipe
Scavenger's Luck
Silent Step
Bonus:
Reveal map hazards early
BRAWLER
Starting Cards:
Junk Armor
Crowbar Toss
Knuckle Dust
Bonus:
Intimidate enemies to skip combat
SAMPLE CARDS
Rusty Chainsaw
WEAPON
2 FUEL
Deal 8 damage to a single target. 50% chance to cause bleeding.
2 AP
8 DMG
Radiation Suit
ARMOR
3 SCRAP
Block 5 damage and reduce radiation by 50% for 3 turns.
1 AP
5 BLK
Nuke Moonshine
CHEM
RARE
Gain +3 AP next turn but take 5 radiation damage. Remove after use.
0 AP
5 RAD
Crowbar Toss
SKILL
BRAWLER
Deal 4 damage to all enemies. 25% chance to stun.
2 AP
4 DMG
READY TO SURVIVE THE WASTELAND?
Outsmart the Corporations. Keep your crew sane—or die trying.