OREGON TRAILER PARK

SURVIVE THE WASTELAND. OUTSMART THE CORPORATIONS.

A post-apocalyptic deck-building roguelike where survival hinges on scavenging, combat, and managing your crew's mutations and sanity.

CORE MECHANICS

DECK-BUILDING

  • Start with class-specific cards
  • Acquire new cards via scavenging, trading, or defeating enemies
  • Remove/add cards at trailer park safe zones

TURN-BASED COMBAT

  • Battles against raiders, mutated creatures, and Corporate enforcers
  • Use action points for attacks, defense, or abilities
  • Environmental hazards like toxic pools

RESOURCE MANAGEMENT

  • Track Food, Fuel, Scrap, and Chems
  • Chems act as currency and moonshine-crafting ingredients
  • Starvation or radiation sickness adds permanent debuff cards

PARTY PERMADEATH

  • Lose a party member? Their cards are removed
  • Replace them by recruiting survivors at random events

JOURNEY STRUCTURE

  • Node-based map with routes of varying risk/reward
  • Random Oregon Trail-inspired events

THEMATIC ENDGAME

  • Multiple endings with different outcomes
  • Final boss: The CEO's Bio-Mecha

CHOOSE YOUR CLASS

TWEAKER

Starting Cards:

Stimulant Rush Pipe Bomb Meth Sprint

Bonus:

Craft chems from toxic waste

SCOUT

Starting Cards:

Snipe Scavenger's Luck Silent Step

Bonus:

Reveal map hazards early

BRAWLER

Starting Cards:

Junk Armor Crowbar Toss Knuckle Dust

Bonus:

Intimidate enemies to skip combat

SAMPLE CARDS

Rusty Chainsaw

WEAPON 2 FUEL

Deal 8 damage to a single target. 50% chance to cause bleeding.

2 AP 8 DMG

Radiation Suit

ARMOR 3 SCRAP

Block 5 damage and reduce radiation by 50% for 3 turns.

1 AP 5 BLK

Nuke Moonshine

CHEM RARE

Gain +3 AP next turn but take 5 radiation damage. Remove after use.

0 AP 5 RAD

Crowbar Toss

SKILL BRAWLER

Deal 4 damage to all enemies. 25% chance to stun.

2 AP 4 DMG

READY TO SURVIVE THE WASTELAND?

Outsmart the Corporations. Keep your crew sane—or die trying.

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